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Home News Archive Jan 2004 to Apr 2005

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2005-Apr-28: Beta1 Released!

2004-Oct-01: Progress Continues at a Slower Pace

2004-Jun-01: Alpha3 Released!

2004-Jun-01: Update on Alpha3

2004-May-18: Documentation Updated

2004-May-12: Restructuring Complete

2004-Apr-23: Requirements Baselined

2004-Mar-27: Alpha2 Screenshots Available

2004-Mar-16: Alpha2 Released!

2004-Mar-12: Major Breakthrough

2004-Feb-27: Code Review

2004-Feb-26: Process

2004-Feb-25: New Section Added

2004-Feb-24: Download Problem Fixed

2004-Feb-19: Screenshots Section Added

2004-Feb-17: Short Update

2004-Feb-14: It's Valentine's Day...

2004-Feb-05: Minor Additions, Major Plans

2004-Jan-27: Website Contents Up-To-Date

2004-Jan-20: Helpful Introduction

2004-Jan-18: Documentation

2004-Jan-15: Design Complete

2005-Apr-28: Beta1 Released!

UGENE's Beta1 release represents a major milestone. We've greatly improved the program's functionality and stability.

In order to demonstrate the advances in this new release, we created a game called Five Thousand. This is a real dice game that has many different versions (and names) across different cultures. The particular rule-set we implemented for the Beta1 release is the one played by my French-speaking family in Jonquiere, Quebec, Canada. Their version of Five Thousand may very well be a completely informal and oral tradition, and hence we've probably codified this game and its rules for the first time ever.

This version of Five Thousand is a very fun, balanced and fast-paced game. As the game progresses, the tension involved in every throw of the dice becomes greater and greater. On behalf of the UGENE development team, I'm happy to offer you the chance to try it out for yourself (assuming you have a Windows machine available). Simply download the game, unzip it, read the rules, and play.

The major changes since the last release include:

2004-Oct-01: Progress Continues at a Slower Pace

The summer is over and school is starting again for all of the developers, which means that progress has necessarily slowed down. Tremendous advances were made during the summer, as the widget architecture was rebuilt from the ground up, and the horrible crash bugs present in Alpha3 were eliminated. More recently, the capability for 3D clicking of widgets has been added.

We are currently very close to releasing Alpha4, which will be our release candidate for Beta1. All that is required now is that we meet the remaining high-priority requirements (found in the Requirements Document) by finishing a few more user-interface widgets.

After Beta1's release, we will temporarily forego further development in order to write a demo game using UGENE, make sure that our documentation is sufficient and up-to-date, and improve UGENE's cross-platform capabilities.

The demo game will be a simple dice game called Five Thousand. There are many variations of this game (and many alternate names), but we will use the version originating from the Northern reaches of the province of Quebec.

We want any programmers, and not just UGENE developers, to be able to use UGENE to rapidly develop 2D/3D applications. In order to accomplish this goal, we will make sure that there is plentiful, clear documentation to aid users in understanding and using UGENE to its fullest. We will generate the documentation as we use UGENE ourselves to create the demo game.

Ideally, we want the development and deployment of UGENE to be cross-platform. Consequently, we are looking into various IDEs and low-level libraries that will help us achieve these goals. The cross-platform release of UGENE will be labeled Beta2, and then further releases will once again include new functionality.

2004-Jun-01: Alpha3 Released!

It's official! Alpha3 is now available for download (see the update below for more information).

2004-Jun-01: Update on Alpha3

I'm going to be releasing our Alpha3 demo later today. Unfortunately, it won't be noticeably different from Alpha2. Most of the code changes are totally internal. Also, we've introduced some sort of instability into the code, so don't be surprised if it crashes when you're switching between Panels.

Our modifications since the last release include:

Our next release after this one may very well be Beta1. We're planning on totally restructuring the way we manage widgets. This will seem at first like a step backward, but it will allow us to proceed in making and improving all of our widgets much more rapidly. Implementing the basic widgets is all that's left in our requirements before we can officially label our release as a Beta.

Also, we've revised the Requirements Document once again. Ah, the developer's quest of perfection is never complete!

2004-May-18: Documentation Updated

All of UGENE's developer documentation has been revised. There's a new version of the Requirements Document. The Architecture Document, previously called the Design Document, has been baselined (meaning that it is now complete). Finally, an incomplete Implementation Document has been drafted.

2004-May-12: Restructuring Complete

We've restructured the Documentation section to make it more friendly and relevant to casual visitors. We've also completed a whole slew of new documentation, but that update will need to wait, because the webmaster and the documentation are inaccessible to each other until the end of May.

The release of Alpha3 has been slightly delayed. Improvements thus far over the last release include better stability, a greatly improved architecture, and some fancy new widgets. Alpha3 will probably be available by the end of May.

2004-Apr-23: Requirements Baselined

The silence on the website for the last month has not meant that the UGENE team has been idle. On the contrary, we've been working as hard as possible, given each programmer's other engagements. In fact, we should be ready to release Alpha3 in a few weeks. Stay tuned!

In the news today, UGENE's Requirements Document has now been baselined. This means that the document is no longer an unofficial draft--it is now an accurate depiction of UGENE's basic obligations to the user. This doesn't mean that the requirements are now static either. In fact, we expect that they will continue to change as our understanding improves. It means that the requirements will only change slowly, and under careful control.

2004-Mar-27: Alpha2 Screenshots Available

Screenshots of UGENE's Alpha2 release are now available.

2004-Mar-16: Alpha2 Released!

The much anticipated second alpha release of UGENE is now available for download. The Alpha2 release includes an executable demo, as well as all of the project's source code.

The main improvements and additions in this release are:

Alpha2 screenshots coming soon!

2004-Mar-12: Major Breakthrough

We have just made our biggest breakthrough yet, and overcome our project's greatest risk. We now have the libpng library compiling (and working) under CodeWarrior 7.0! See the results for yourself in the Screenshots section.

2004-Feb-27: Code Review

The first draft of the Code Review Guidelines have been posted.

2004-Feb-26: Process

A description of UGENE's software engineering process has been added to the Documentation section. This process description brings to light two key characteristics: UGENE's emphasis on system-testing (whereby the system is tested as a whole whenever changes are made), and the need for code review. To help with the latter characteristic, I will be posting Code Review Guidelines.

Today I also added a Lessons Learned heading to the documentation section. This will bring to light some of the lessons we've learned and mistakes we've made throughout the writing of UGENE. It is our hope that you'll learn from our mistakes and not repeat them.

That leaves one more thing that I'd like to add to the website, and that's the Acknowledgments section.

2004-Feb-25: New Section Added

The UGENE website now has a License section, which describes the terms under which UGENE can be downloaded, modified and distributed.

In addition, I changed the website's design a bit in order to make it more compatible with the Windows XP version of Internet Explorer. This way people that use Windows XP and don't keep it up to date (I'm assuming that's a lot of people) will now be able to view the website. The problem was that the page content backgrounds would bleed into each other, making reading the text both difficult and annoying.

2004-Feb-24: Download Problem Fixed

The file release problem has been fixed, and UGENE's Alpha1 release is now officially online. It can be accessed from our Downloads section, or from the Project Page.

2004-Feb-19: Screenshots Section Added

The UGENE website is now blessed with a section for showing off how pretty our prototype looks. Of course, beauty is in the eye of the beholder, and we're certainly biased. The Screenshots section is unassuming at the moment, but over time it will become both an extravaganza of provocative imagery, and a museum of sorts (since it will hold a time line of UGENE's visible changes).

2004-Feb-17: Short Update

Work is proceeding smoothly. Lately, we've added several new functionalities, including:

If progress continues at this rate, we will be ready for the Alpha2 release in a few weeks.

2004-Feb-14: It's Valentine's Day...

Indeed, it's Valentine's Day... and we LOVE requirements! Our first draft of the Requirements document has been added to the Documentation section.

One thing we'll be adding to the site, which I forgot to mention in the last update, is a list of acknowledgments to all of the people whose work we borrowed or referred to in order to make UGENE a reality.

2004-Feb-05: Minor Additions, Major Plans

There have been some additions to the Documentation page. Specifically, we've discussed what's needed in a Requirements Document, and we've posted our preliminary Task List (which doubles as a schedule).

Our near future plans for this website include:

2004-Jan-27: Website Contents Up-To-Date

Dear Reader,

The UGENE website is now completely up-to-date. At the moment it doesn't contain a lot of information, but as the project progresses this website will steadily expand.

We are currently at the Alpha stage of our project, which means that we have a working demo, but that its functionality is very limited. As work continues, we will move on to the Beta stage (mostly complete functionality), and then to the Stable stage (complete). We expect to reach Beta by the end of May, 2004.

Our first Alpha release is now available in the Downloads section.

Sincerely,

Jonathan Benn
Project Co-Manager

2004-Jan-20: Helpful Introduction

The Help and Introduction sections have been added. In particular, there is now a tutorial for helping UGENE developers access the CVS repository, which can be found here.

Soon we will make the first source code and demo releases. These will be available from the SourceForge Project Page and from the soon-to-be Download page.

2004-Jan-18: Documentation

The march of progress continues. At this point in time, the Documentation section, and the Site Map are online. The site map indicates all of the pages on this website, and since it's automatically updated, it's always up to date and correct.

2004-Jan-15: Design Complete

The UGENE website design is now complete! The developers and I, Jonathan Benn, bid you welcome. The site has no content at the moment, but this will change. If you get a "Not Found" message after clicking on a link, don't worry about it. Check back in a week or two and the odds are that the missing page will have been created. Slowly but surely, we will add content to the site until it's very complete.

If you're wondering what UGENE is, it's a programming library that offers novice and expert programmers alike the ability to create games and high-fidelity usability prototypes. It will offer graphics, sound, mouse, keyboard and peer-to-peer multi-player support. Our goal is to make it so easy to use that somebody having thoroughly read an introductory C++ programming book will be able to use UGENE to create a meaningful program.

Designing this site was fun, but it was also a big challenge. I was greatly inspired by the art of CSS Zen Garden. Unfortunately, I ran into the same sort of problem they did: Internet Explorer. I originally designed the site with the help of Mozilla, and then it took me considerable extra work to get the site to look good in IE. Internet Explorer can't deal with PNGs with transparent backgrounds. Therefore, I had to either transform all of my transparent PNG images into GIFs, or give them the same background as the website, which makes the design a little less flexible. I had to sacrifice maintainability for portability, unfortunately. IE also has a weird bug related to the footer (which reads "Website handcrafted..." and is found at the bottom of every page). In Internet Explorer, the footer sometimes moves of its own accord when the mouse pointer is moved over links... it's really bizarre.

In conclusion, I hope you like the website, as a lot of work went into it. Please come back again soon!